The virtual layer of fashion is unsubordinated to tangible reality. This means that many technically impossible to wear materials will be able to be recreated digitally and passed on not only to high fashion, but also to ready-to-wear garments. The virtual layer will bring new values to qualify fashion by, and possibilities to increase the level of fantasy in every design. In broad terms, I categorized these new values in three groups: When AR becomes part of our perception of daily life, this way of designing and consuming fashion will become the norm. In the future I’m depicting, fashion will become color-changing fur, anti-gravity shapes floating around our bodies or moving patterns in a dress. Instead of wearing fabric and seams, we’ll be wearing code, our clothes will be rendered rather than sewed.
 With virtuality taking its position in fashion design, digital fantasies are able to have consequences in real life. This phenomena is known as hyperstition. In order to visualize this manifesto, I designed a case study putting myself in the role of the intangible-identity designer of the future.
1. Digitally rendered materials 2. Independent dynamics 3. Distortion of the wearers' image new values These are materials that because of technical issues, or simply becuse they dont exist, cannot be worn in real life, but can be recreated digitally and worn in the virtual layer The virtual layer is not affected by gravity or any other physical constraint. Therefore, these digital elements are free and independent from the wearer and their surroundings. This digital elements can also adapt the wearer's image to fit better the overall message of the garment. It can place a colour filter over them to create an atmosphere, or simply deform their actual image into something that fits the garment.
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The virtual layer of fashion is unsubordinated to tangible reality. This means that many technically impossible to wear materials will be able to be recreated digitally and passed on not only to high fashion, but also to ready-to-wear garments. The virtual layer will bring new values to qualify fashion by, and possibilities to increase the level of fantasy in every design. In broad terms, I categorized these new values in three groups: When AR becomes part of our perception of daily life, this way of designing and consuming fashion will become the norm. In the future I’m depicting, fashion will become color-changing fur, anti-gravity shapes floating around our bodies or moving patterns in a dress. Instead of wearing fabric and seams, we’ll be wearing code, our clothes will be rendered rather than sewed.
 With virtuality taking its position in fashion design, digital fantasies are able to have consequences in real life. This phenomena is known as hyperstition. In order to visualize this manifesto, I designed a case study putting myself in the role of the intangible-identity designer of the future.
1. Digitally rendered materials 2. Independent dynamics 3. Distortion of the wearers' image new values These are materials that because of technical issues, or simply becuse they dont exist, cannot be worn in real life, but can be recreated digitally and worn in the virtual layer The virtual layer is not affected by gravity or any other physical constraint. Therefore, these digital elements are free and independent from the wearer and their surroundings. This digital elements can also adapt the wearer's image to fit better the overall message of the garment. It can place a colour filter over them to create an atmosphere, or simply deform their actual image into something that fits the garment.
new values
The virtual layer of fashion is unsubordinated to tangible reality. This means that many technically impossible to wear materials will be able to be recreated digitally and passed on not only to high fashion, but also to ready-to-wear garments. The virtual layer will bring new values to qualify fashion by, and possibilities to increase the level of fantasy in every design. In broad terms, I categorized these new values in three groups: 1. Digitally rendered materials These are materials that because of technical issues, or simply becuse they dont exist, cannot be worn in real life, but can be recreated digitally and worn in the virtual layer 2. Independent dynamics The virtual layer is not affected by gravity or any other physical constraint. Therefore, these digital elements are free and independent from the wearer and their surroundings. 3. Distortion of the wearers' image This digital elements can also adapt the wearer's image to fit better the overall message of the garment. It can place a colour filter over them to create an atmosphere, or simply deform their actual image into something that fits the garment. When AR becomes part of our perception of daily life, this way of designing and consuming fashion will become the norm. In the future I’m depicting, fashion will become color-changing fur, anti-gravity shapes floating around our bodies or moving patterns in a dress. Instead of wearing fabric and seams, we’ll be wearing code, our clothes will be rendered rather than sewed.
 With virtuality taking its position in fashion design, digital fantasies are able to have consequences in real life. This phenomena is known as hyperstition. In order to visualize this manifesto, I designed a case study putting myself in the role of the intangible-identity designer of the future.